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archers unit type evony

The bow and arrow, invented in prehistoric times, greatly improved the hunting skills of early man that allowed him to kill his targets from a distance. The bow was adapted for use in battle and was first used by Egyptian, Persian, and Assyrian armies as early as 5000 BC. The range gave by the bow allowed small forces of archers to rout armies of superior numbers of hand-to-hand weapons. Archers were often used to soften enemy resistance before they would send in their mounted or skirmish forces.

Game Description

Archers are good at performing assaults from long distances. They are effective against nearly all types of infantry.

Advantages and Uses

Archer rainbows can be used to farm lv10 NPC's.

They are probably the most versatile unit, both in attack and defence because of their speed and range.

In battle where there are no wall defences and no ranged units on the opposing side (e.g. in valleys), archers will set the range and fire first getting a large number of hits and rounds before the enemy can even attack.

They are relatively cheap to produce and can be queued in large numbers with sufficient population.

Train quickly with a good hero.

At the beginning of the server a large amount of archers will give u a massive advantage over opposing players.

In defence because of the wall bonus arches range increase to 2400.


Ballista and catapults can make very short work of them In defence without wall units to set the range at 5000 paces a phract smack can wipe millions of archers in one go. If you hit a large number of lv10 NPC's you will find yourself quickly going through your archers and having to constantly train more.

Unit Statistics

Without research boosts
Population 2
Life 250
Attack 120
Defence 50
Food 4
Load 25
Range 250
Speed 1200

With full research boosts
Population 2
Life 375
Attack 180
Defence 75
Food 4
Load 50
Range 500
Speed 1800

Unit Cost

Basic Cost
Food 300
Lumber 350
Stone -
Iron 300

With 25% reduction Buff
Food 225
Lumber 263
Stone -
Iron 225

Unit Training Time

Training Time: 5 min 50 sec

(Without research or attack bonus)

Technology Bonus (TECH)
Level 1 5 min 15 sec
Level 2 4 min 44 sec
Level 3 4 min 16 sec
Level 4 3 min 50 sec
Level 5 3 min 27 sec
Level 6 3 min 6 sec
Level 7 2 min 48 sec
Level 8 2 min 31 sec
Level 9 2 min 16 sec
Level 10 2 min 3 sec

TECH plus Hero Attack Bonus
100 Attack 1 min 47 sec
200 Attack 1 min 33 sec
300 Attack 1 min 21 sec
400 Attack 1 min 10 sec
500 Attack 1 min 1 sec
600 Attack 53 sec
700 Attack 47 sec
800 Attack 41 sec
900 Attack 35 sec
1000 Attack 31 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.