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Attacking NPC's

Below is the most effective methods for attacking NPC's. These troop numbers work on the basis that you have full TECH levels for everything. Knowing exactly how much of each troop you need helps you to always have the minimum amount of troops in you cities need to effectively farm NPC's all day.

Also listed is the amount of transporters needed to effectively take all the resources from the NPC's

For a list of how much resources are in NPC's CLICK HERE

Level 1 Level 2 Level 3 Level 4 Level 5


20 50 170 270 550


22 36 120 230 400


0 0 0 0 0

If you have full TECH's it doesn't matter what your hero attack is

You can put all your gear to Intel to increase the drop rate

NOTE: From level 6 and up it is not possible to attack NPC,s with 0 losses because of the defensive trebuchets. Trebuchets have a range of 5200 meaning they fire as soon as the battle starts meaning they will always hit something. From level 6 to 8 it is most effective to use warriors to attack these NPC,s, and for 9s and 10s you can use archer rainbows although you can also use warriors on level 9s but losses are big. Level 6 to 10 NPC,s should only be farmed with level 9 stars minimum or losses will be massive.

  Level 6 Level 7 Level 8 Level 9


100,000 100,000 100,000 100,000


22 36 120 230

Put all your gear to INTEL for hitting level 6 to 9 NPC's with warriors

LOSSES - Minimum Star Level

Losses are based on hitting the NPC with 100,000 warriors

Lv 0 Stars 9,000 13,000 27,000 39,000
Lv 5 Stars 7,000 11,000 21,000 32,000
Lv 9 Stars 5,000 9,000 17,000 27,000
Lv 12 Stars 4,000 8,000 14,000 23,000

NOTE: These numbers are estimates, losses will vary depending on the level of Intel on your hero. However they are an accurate representation on how the star sets affect your losses.

NOTE: They are based on the star life bonus so you could have all level 15 stars apart from one at 0, and the losses will be the level 0 losses shown, if you have that star at level 5 the losses will be the level 5 losses shown etc. All your stars must be the minimum level shown to achieve the required losses