Ballista

History

ballista unit type evony

During the days of the Empire conquests, the ballista proved its value in sieges and battles, on ships, and on land. It was even used to quell riots. Many archaeological finds of ballista date from the time of the Roman Empire; ancient technical manuals and journal accounts have been used to reconstruct these weapons in modern times.


Game Description

Ballista have long shooting ranges. They are effective against other siege weapons


Advantages and Uses

Probably the best unit in the game. Although they are quite slow, they have a very high attack and very long range

Can form the key component of a mech rainbow

Large numbers of ballista devastate huge numbers of infantry

Great for mass farming


Disadvantages

Slow moving

Eat a lot of food

You need transporters with them over large distances

Costly to build, they require a lot of resources


Unit Statistics

Without research boosts
Population 5
Life 320
Attack 450
Defence 160
Food 25
Load 35
Range 100
Speed 1400

With full research boosts
Population 5
Life 480
Attack 675
Defence 240
Food 25
Load 70
Range 150
Speed 2100

Unit Cost

Basic Cost
Food 2500
Lumber 3000
Stone -
Iron 1800

With 25% reduction Buff
Food 1875
Lumber 2250
Stone -
Iron 1350

Unit Training Time

Training Time: 50 min

(Without research or attack bonus)


Technology Bonus (TECH)
Level 1 45 min
Level 2 40 min 30 sec
Level 3 36 min 27 sec
Level 4 32 min 48 sec
Level 5 29 min 30 sec
Level 6 26 min 31 sec
Level 7 23 min 51 sec
Level 8 21 min 27 sec
Level 9 19 min 18 sec
Level 10 17 min 22 sec

TECH plus Hero Attack Bonus
100 Attack 15 min 9 sec
200 Attack 13 min 9 sec
300 Attack 11 min 28 sec
400 Attack 9 min 58 sec
500 Attack 8 min 40 sec
600 Attack 7 min 32 sec
700 Attack 6 min 33 sec
800 Attack 5 min 42 sec
900 Attack 4 min 57 sec
1000 Attack 4 min 18 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.