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Battering Rams


battering rams unit type evony

In its simplest form, a Battering Ram is just a large, heavy log carried by several people and propelled with force against an obstacle; the momentum of the Ram would be sufficient to damage the target if the log were massive enough and/or it were moved quickly enough. In castles, defenders attempted to foil Battering Rams by dropping obstacles in front of the Ram, such as a large sack of sawdust, just before it hit a wall, by using grappling hooks to immobilize the log, by setting the Ram on fire, or by sallying to attack the Ram directly.

Game Description

Battering Ram is a heavy support weapon, which used for overcoming opponent's fortification.

Advantages and Uses

A large amount of rams in your city can give you a big advantage if you lose your ranged wall units.

Quite effective when used as a meat shield in a mech rainbow


Very slow moving

Eat a lot of food

Require transporters over large distances

Unit Statistics

Without research boosts
Population 10
Life 5000
Attack 250
Defence 160
Food 50
Load 45
Range 120
Speed 600

With full research boosts
Population 10
Life 7500
Attack 375
Defence 240
Food 50
Load 90
Range 180
Speed 600

Unit Cost

Basic Cost
Food 4000
Lumber 6000
Stone -
Iron 1500

With 25% reduction Buff
Food 3000
Lumber 4500
Stone -
Iron 1125

Unit Training Time

Training Time: 1 hr 15 min

(Without research or attack bonus)

Technology Bonus (TECH)
Level 1 1 hr 7 min 30 sec
Level 2 1 hr 45 sec
Level 3 54 min 40 sec
Level 4 48 min 12 sec
Level 5 43 min 23 sec
Level 6 39 min 3 sec
Level 7 35 min 9 sec
Level 8 31 min 38 sec
Level 9 28 min 28 sec
Level 10 25 min 37 sec

TECH plus Hero Attack Bonus
100 Attack 22 min 43 sec
200 Attack 19 min 43 sec
300 Attack 17 min 12 sec
400 Attack 14 min 57 sec
500 Attack 13 min
600 Attack 11 min 18 sec
700 Attack 9 min 49 sec
800 Attack 8 min 41 sec
900 Attack 7 min 24 sec
1000 Attack 6 min 27 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.