Cataphracts

History

cataphracts unit type evony

While not a Byzantine invention, heavy cavalry reached a new level of perfection under the Byzantine Empire. Until the sixth century AD, the Byzantium had relied on Teutonic and Hunnish mercenary cavalry, but under the Emperor Nicephorus II - known as The Pale Death - native heavy cavalry, the Cataphracts, became the cornerstone of Byzantine warfare. The heaviest cavalry of its age, they shielded both rider and horse with thick armor. The effectiveness of the Cataphracts made them the key model for later European Knights.


Game Description

Heavily armoured cavalry that are both excellent in attack and defence, but are costly.


Advantages and Uses

Can be used to transport resources relatively quickly

Make short work of attacking archer rainbows

Devastating when used within a phract smack

Can be used to lose honour

Work well in a compact defence


Disadvantages

Slow moving

Eat a lot of food

Take a while to train


Unit Statistics

Without research boosts
Population 6
Life 1000
Attack 350
Defence 350
Food 17
Load 80
Range 750
Speed 80

With full research boosts
Population 6
Life 1500
Attack 525
Defence 525
Food 17
Load 160
Range 1125
Speed 80

Unit Cost

Basic Cost
Food 2000
Lumber 500
Stone -
Iron 2500

With 25% reduction Buff
Food 1500
Lumber 375
Stone -
Iron 1875

Unit Training Time

Training Time: 25 min

(Without research or attack bonus)


Technology Bonus (TECH)
Level 1 22 min 30 sec
Level 2 20 min 15 sec
Level 3 18 min 14 sec
Level 4 15 min 24 sec
Level 5 14 min 45 sec
Level 6 13 min 16 sec
Level 7 11 min 56 sec
Level 8 10 min 44 sec
Level 9 9 min 39 sec
Level 10 8 min 41 sec

TECH plus Hero Attack Bonus
100 Attack 7 min 35 sec
200 Attack 6 min 35 sec
300 Attack 5 min 48 sec
400 Attack 4 min 59 sec
500 Attack 4 min 20 sec
600 Attack 3 min 46 sec
700 Attack 3 min 17 sec
800 Attack 2 min 51 sec
900 Attack 2 min 29 sec
1000 Attack 2 min 9 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.