Cavalry

History

cavalry unit type evony

Cavalry is composed of soldiers trained to fight on horseback. Because of their speed, they were often used for reconnaissance missions and hit-and-run type attacks on enemy installations and troops. Although warriors fighting from horseback with a variety of weapons date back to ancient Egypt, horse-mounted cavalry as we know it today began in the late 1700s. Under Napoleon, the cavalry became an elite force.


Game Description

Light-armored units that are fast and flexible, they are ideal for performing raids and plunders. On the down side they are expensive and slow to recruit.


Advantages and Uses

Fastest of all units apart from scouts, meaning they can cover large distances very quickly to attack, reinforce or carry resources

Can carry a large load of resources

Can be used to dump honour

Cavalry can be used in phract smacks

Large numbers can be used in a compact defence


Disadvantages

Nearly useless in attacking

Take heavy damage from warriors and pikemen

Eat a lot of food


Unit Statistics

Without research boosts
Population 3
Life 500
Attack 250
Defence 180
Food 9
Load 100
Range 1000
Speed 100

With full research boosts
Population 3
Life 750
Attack 275
Defence 270
Food 9
Load 200
Range 1500
Speed 100

Unit Cost

Basic Cost
Food 1000
Lumber 600
Stone -
Iron 500

With 25% reduction Buff
Food 750
Lumber 450
Stone -
Iron 375

Unit Training Time

Training Time: 8 min 20 sec

(Without research or attack bonus)


Technology Bonus (TECH)
Level 1 7 min 30 sec
Level 2 6 min 45 sec
Level 3 6 min 5 sec
Level 4 5 min 28 sec
Level 5 4 min 56 sec
Level 6 4 min 26 sec
Level 7 4 min
Level 8 3 min 35 sec
Level 9 1 min 13 sec
Level 10 2 min 55 sec

TECH plus Hero Attack Bonus
100 Attack 2 min 31 sec
200 Attack 2 min 11 sec
300 Attack 1 min 55 sec
400 Attack 1 min 40 sec
500 Attack 1 min 27 sec
600 Attack 1 min 16 sec
700 Attack 1 min 6 sec
800 Attack 58 sec
900 Attack 50 sec
1000 Attack 44 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.