Transporters

History

transporters unit type evony

Animal powered transport is a broad category of the human use of non-human working animals for the movement of people and goods. Humans would even ride some of the larger animals, use them as pack animals for carrying goods, or harness them to pull sleds or wheeled vehicles. Animal powered transporters would save humans from man-powered delivery.


Game Description

Horse carriage enables you to carry great amounts of resources.


Advantages and Uses

There only real use is transportation of resources and with full TECH, 100,000 transporters can carry 1,000,000,000 resources.


Disadvantages

Slow to transport resources

No attack power

You need a lot at later stages, over 100,000 if you do a lot of transporting meaning they will eat a lot of food


Unit Statistics

Without research boosts
Population 4
Life 700
Attack 10
Defence 60
Food 5
Load 5000
Range 150
Speed 10

With full research boosts
Population 4
Life 1050
Attack 15
Defence 90
Food 5
Load 10000
Range 225
Speed 10

Unit Cost

Basic Cost
Food 600
Lumber 1500
Stone -
Iron 350

With 25% reduction Buff
Food 450
Lumber 1125
Stone -
Iron 263

Unit Training Time

Training Time: 16 min 40 sec

(Without research or attack bonus)


Technology Bonus (TECH)
Level 1 15 min
Level 2 13 min 30 sec
Level 3 12 min 9 sec
Level 4 10 min 56 sec
Level 5 9 min 51 sec
Level 6 8 min 51 sec
Level 7 7 min 58 sec
Level 8 7 min 10 sec
Level 9 6 min 27 sec
Level 10 5 min 48 sec

TECH plus Hero Attack Bonus
100 Attack 5 min 3 sec
200 Attack 4 min 24 sec
300 Attack 3 min 49 sec
400 Attack 3 min 19 sec
500 Attack 2 min 53 sec
600 Attack 2 min 31 sec
700 Attack 2 min 11 sec
800 Attack 1 min 54 sec
900 Attack 1 min 40 sec
1000 Attack 1 min 26 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.