warriors unit type evony

The earliest military forces were simply the citizens of the city, armed with whatever implements they could find to use as weapons. Even though these militias made up of warriors were inexpensive, they were no match for an organized army. Warriors were used as a stopgap measure while waiting for better trained and equipped units to be trained or to defend a city that had been cut off from military support. In a crisis these warriors are better then no defence at all.

Game Description

Designed for transportation of resources, these units are vulnerable to attacks.

Advantages and Uses

Train extremely quickly, so quickly in fact that idle population can be hard to keep up with them

Can be drafted in very large numbers if you control multiple historic cities

In defence large numbers of warriors, millions, can be effective in buying time to reinforce.

Can be used to farm Lv9 and below NPC's

Can be used to cover drafts

Can be used to spam out wall defences in NPC's and players cities

Can be suicide against players to raise up their honour

Are extremely effective in taking out cavalry in players cities

High intel on a hero can greatly extend their life allowing less losses on high level NPC's


A large ballista wave can wipe millions in one go, therefore in defence they are not nearly as effective as other infantry units

Are slowest of all units apart from workers

Unit Statistics

Without research boosts
Population 1
Life 200
Attack 50
Defence 50
Food 1
Load 20
Range 200
Speed 20

With full research boosts
Population 1
Life 300
Attack 75
Defence 75
Food 1
Load 40
Range 400
Speed 20

Unit Cost

Basic Cost
Food 80
Lumber 100
Stone -
Iron 50

With 25% reduction Buff
Food 60
Lumber 75
Iron 38

Unit Training Time

Training Time: 25 sec

(Without research or attack bonus)

Technology Bonus (TECH)
Level 1 22 sec
Level 2 20 sec
Level 3 18 sec
Level 4 16 sec
Level 5 14 sec
Level 6 12 sec
Level 7 11 sec
Level 8 10 sec
Level 9 9 sec
Level 10 8 sec

TECH plus Hero Attack Bonus
100 Attack 7 sec
200 Attack 6 sec
300 Attack 5 sec
400 Attack 4 sec
500 Attack 3 sec
600 Attack 2 sec
700 Attack 1 sec
800 Attack 1 sec
900 Attack 1 sec
1000 Attack 1 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.