Workers

History

workers unit type evony

The majority of people in all civilizations throughout history have been workers. Whether engaged in farming, commerce, or industry, their actions form the economic infrastructure without which no nation can succeed. Over time, the endless activity of workers has reshaped the very surface of the land by mining hills, cutting down huge stretches of forest, and irrigating hostile terrain into fertile farmland


Game Description

Designed for logistics transportation, they barely have any fighting ability.


Advantages and Uses

Carry the largest load of all units apart from transporters

Are an important part of rainbows used to farm lv10 NPC's

Train very quickly


Disadvantages

Slowest of all units apart from catapults and transporters which makes transporting resources over large distances unviable compared to using transporters

Have really no attack or defence power meaning they will get slaughtered if all your other troops are gone from your city


Unit Statistics

Without research boosts
Population 1
Life 100
Attack 5
Defence 10
Food 1
Load 200
Range 180
Speed 10

With full research boosts
Population 1
Life 150
Attack 8
Defence 15
Food 1
Load 400
Range 360
Speed 10

Unit Cost

Basic Cost
Food 50
Lumber 150
Stone -
Iron 12

With 25% reduction Buff
Food 38
Lumber 113
Stone -
Iron 8

Unit Training Time

Training Time: 50 sec

(Without research or attack bonus)


Technology Bonus (TECH)
Level 1 45 sec
Level 2 41 sec
Level 3 37 sec
Level 4 33 sec
Level 5 30 sec
Level 6 27 sec
Level 7 24 sec
Level 8 22 sec
Level 9 20 sec
Level 10 18 sec

TECH plus Hero Attack Bonus
100 Attack 16 sec
200 Attack 14 sec
300 Attack 12 sec
400 Attack 10 sec
500 Attack 9 sec
600 Attack 8 sec
700 Attack 7 sec
800 Attack 6 sec
900 Attack 5 sec
1000 Attack 4 sec

Most of these figures are accurate, a few are off by a couple of seconds. But overall they are a good indication of what the bonuses are. The formula for the technology bonus is very simple, 10% reduction per level, ((min*60+sec)-10%)/60. The attack bonus was slightly harder to figure out but in the end it seems every 100 points of attack reduce the time by 13%, so ((min*60+sec)-13%)/60.